Elizabeth Keegan
I build game design programs and teach in them. Most of my career has been spent creating environments where students develop trust with each other first, then learn to make games together. I moved to Denmark in 2025 and I am looking for work here in curriculum design, learning design and assessment.
How I got here
I came up through studio practice, where you make the thing yourself. Game design pulled me the other way. A game doesn't exist until people play it, and the real work is watching how they move through it and listening to how they talk about it afterward. That human-centered habit shaped my teaching, and later it shaped how I led. While building the Game Art and Design program, I worked closely with Animation, Illustration and Comics, and the work got better every time someone from another field was in the room. I would rather move with a team than carry a project alone. I moved to Denmark in 2025 and I'm looking for that kind of work here.
Alternative Control projects connected digital and physical in ways that captured student imagination, and shaped my own studio practice.
Things I've made
A small selection of games and interactive experiences. Many were built with students; a few were built for them.
Where I've taught
A summary of recent appointments and the courses that shaped how I think about studio pedagogy.
Curriculum and assessment consulting
Building a Danish practice in curriculum and assessment design. Available for teaching, course development, and examination work.
Chair, Game Art & Design
Ran the game art and design department. Led a small team building curricula and planned cross-disciplinary courses, community partnerships, and program growth.
Assistant Professor, Game Art & Design
Built the new game art & design major from the ground up. Brought new technology into the classroom, advised students on portfolios and graduate studies, and ran community programs focused on game-based learning.
Assistant Professor of Game Design and Interactive Media
Developed game design curriculum for higher ed and helped finalize a scaffolded game design minor. Launched campus initiatives that got design and business majors working together.
Studio Lab Coordinator and Adjunct Faculty, Game Design
Ran the game design studio lab and taught in the program. Supported student projects end to end and ran community programs with local partners focused on game-based learning.
Video Game Design Teacher
Adapted game design curriculum to common core and technology standards. Built courses that worked for over 60 students with wildly different interests, on limited resources.
Get in touch
Based in Hillerød, Denmark. CPR registered with full right to work in Denmark. English first language, Danish at A2 and continuing. Available for work in Denmark or remote.
