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    I’m Elizabeth Keegan

Welcome to my virtual home!

Columbus, OH

Game Production, Designer and Educator

Big Projects & Partnerships

Smokey's Scouts Feature

Smokey’s Scouts

Mobile Game | Android & iPhone

Role: Lead Game Designer & Faculty

Smokey's Scouts Feature

100 Hours Till Launch

Print and Play | Tabletop Simulator Mod

Role: Co-Designer & Faculty

Past Projects – EXPIRED

Columbus College of Art & Design VRChat Senior Graduation

VR / Desktop Game | VRChat World

Role: World Builder, Designer & Faculty

Notre Dame College, Community Day School, IRLLabs, 360Alley

360 Video, VR | Mobile VR

Role: Co-Designer & Faculty


Turing Test Tournament

Web Game (Inactive)

Role: Lead Game Designer

Game Artifacts 


Artist Statement | About Me

An educator in Columbus, Ohio

My Pedagogy and creative practice are driven by the language of play.

Elizabeth Keegan is a gamer, artist, sister, educator, and big kid. Her practice spans realms of experimental, indie, and instructional game development. Elizabeth is greatly inspired by interactive spaces as they present both herself and students a world of creative discovery. She enjoys finding parallels among traditional and contemporary game experiences and player behavior. The very act of making and playing games is what drives her creative voice.


Chair of Game ART & Design

Columbus College of Art & Design


  • Overseeing the game art and design department.
  • Leading a small team in the development of game art and design curricula.

  • Strategic planning for cross-disciplinary courses, community partnerships and program growth.

Assistant Faculty Game ART & Design

Columbus College of Art & Design

08/2018 – Present

  • Spearheaded new game art & design major; developing curricula, academic planning and marketing.
  • Research and development in emerging technology in supporting class content.
  • Advising students in portfolio development and graduate studies.

  • Engaging community programs alongside local leadership with strong focus in game-based learning.

Assistant Professor of Game Design and Interactive Media

Notre Dame College

07/2015 – 07/2018

  • Developed game design curriculum for higher education courses.

  • Assisted in the finalization of a game design minor.

  • Participated in the launch of new campus initiatives promoting collaboration across departments of design and business.

  • Engaged in community programs alongside local leadership with strong focus in game-based learning.


The Cleveland Highschool for Digital Arts

08/2014 – 07/2015

  • Adapted game design curriculum according to common core and technology standards.
  • Developed curriculum that supported a diverse range of learning styles, working alongside my colleagues in core subjects.

  • Collaborated with faculty to construct school wide activities and assignments.

Education & SKills



Academic Strategic Planning


Game Design Principles & Practice


Transformational Game Research


Digital | Physical Game Production


In-Person | Virtual Teaching


Unity 3D & Visual Scripting

UC Berkeley

Masters in Fine Arts

08/2012 – 05/2014

Diversified practice through the creation of non-digital game artifacts, journaling through gameplay mechanics and gaming community research.

Supportive role in campus-wide projects where critical thinking in contemporary topics rooted design goals for gameplay.

Participated in leadership for campus community in game development.


Cleveland Institute of Art

Bachelors in Fine Arts

08/2007 – 05/2011

Found purpose in my passion to experiment, iterate and demand more from my chosen medium: game.

Want to chat?

Excited to make the connection!