Game Design Educator · Playful Tinkerer

Elizabeth Keegan

I build game design programs and teach in them. Most of my career has been spent creating environments where students develop trust with each other first, then learn to make games together. The classroom work is one piece — the real work is building systems that nurture curiosity, dialogue, and critical thinking through community.

Game design Curriculum design Tabletop & tactile Studio pedagogy
01 · About

What I'm working on

Game design educator, maker, and writer. My practice is software agnostic: I've worked across advanced game engines and web-based tools, and I move just as readily into board games, tabletop systems, and tactile workshops. My background spans fine arts, design, and systems thinking, and that range shapes how I teach: toward expanding what supports shared communication. Right now I am captivated by the breadth of experimentation in the Alternative Control community. Based in Denmark.

What I care about is slowing students down enough to see what they're actually building, whatever the tool in front of them. — Elizabeth Keegan

Curriculum Vitae

PDF · 2026
02 · Projects

Things I've made

A small selection of games and interactive experiences. Many were built with students; a few were built for them.

P · 06 Gallery · Mixed media

Game Artifacts

Ceramics, prototypes, installations, game-jam ephemera — physical traces of the practice. Click to enter the gallery.

CeramicsPrototypes
03 · Curriculum Atlas

Teaching artifacts, made navigable

A growing set of teaching artifacts reimagined as a coherent navigable system. Designed for educators evaluating the Constellation Framework: pattern recognition over point deductions, dialogue over compliance.

A · 01 · WALKING SIM Work in progress

Walking Sim Atlas

A 10-week assignment is being reimagined as a navigable atlas — cohort patterns, project arcs, and evidence across four dimensions. The artifact will be added back here once it's ready.

A · 02 · PROFESSOR NEW SAVE Work in progress

Professor New Save

An in-progress teaching artifact. More to come — I'll add it here once it's ready to share.

04 · Teaching

Where I've taught

A summary of recent appointments and the courses that shaped how I think about studio pedagogy.

2026 — Now

Independent · Curriculum design & consulting

Copenhagen, DK

Searching and connecting with the broader game community in the city. Open to teaching, curriculum, and collaboration.

2022 — 2025

Chair of Game Art & Design

Columbus College of Art & Design

Ran the game art and design department. Led a small team building curricula and planned cross-disciplinary courses, community partnerships, and program growth.

2018 — 2025

Assistant Faculty, Game Art & Design

Columbus College of Art & Design

Built the new game art & design major from the ground up. Brought new technology into the classroom, advised students on portfolios and graduate studies, and ran community programs focused on game-based learning.

2015 — 2018

Assistant Professor, Game Design & Interactive Media

Notre Dame College

Developed game design curriculum for higher ed and helped finalize a scaffolded game design minor. Launched campus initiatives that got design and business majors working together.

2014 — 2015

Video Game Design Teacher

Cleveland Highschool for Digital Arts

Adapted game design curriculum to common core and technology standards. Built courses that worked for over 60 students with wildly different interests, on limited resources.

05 · Contact

Get in touch

Best for questions about teaching roles, curriculum collaborations, or just to say hello about a game.