Game Design Educator · Playful Tinkerer

Elizabeth Keegan

I build game design programs and teach in them. Most of my career has been spent creating environments where students develop trust with each other first, then learn to make games together. I moved to Denmark in 2025 and I am looking for work here in curriculum design, learning design and assessment.

Game design Curriculum design Tabletop & tactile Studio pedagogy Assessment design Instructional design
01 · About

What I'm working on

Game design educator, maker, and writer. My practice is software agnostic: I've worked across advanced game engines and web-based tools, and I move just as readily into board games, tabletop systems, and tactile workshops. My background spans fine arts, design, and systems thinking, and that range shapes how I teach: toward expanding what supports shared communication. Right now I'm writing about the programs I've helped build, looking for what they shared in mission and what each context asked of them. The Alternative Control community is one piece of that. Those projects connected digital and physical in ways that captured student imagination and shaped my own studio practice. Based in Denmark.

On assessment

Most grading tells a student a number and almost nothing they can use. At CCAD we replaced point totals in studio courses with plain descriptions of what a student was actually doing, and colleagues in other departments took the approach up. I am still revising it, and I am interested in how Danish design education has solved the same problem differently.

Curriculum Vitae

PDF · 2026
02 · Projects

Things I've made

A small selection of games and interactive experiences. Many were built with students; a few were built for them.

P · 02 Gallery · Mixed media

Game Artifacts

Ceramics, prototypes, installations, game-jam ephemera — physical traces of the practice. Click to enter the gallery.

CeramicsPrototypes
03 · Teaching

Where I've taught

A summary of recent appointments and the courses that shaped how I think about studio pedagogy.

2025 — Now

Curriculum and assessment consulting

Greater Copenhagen, DK

Building a Danish practice in curriculum and assessment design. Available for teaching, course development, and examination work.

2022 — 2025

Chair, Game Art & Design

Columbus College of Art & Design

Ran the game art and design department. Led a small team building curricula and planned cross-disciplinary courses, community partnerships, and program growth.

2018 — 2022

Assistant Professor, Game Art & Design

Columbus College of Art & Design

Built the new game art & design major from the ground up. Brought new technology into the classroom, advised students on portfolios and graduate studies, and ran community programs focused on game-based learning.

2017 — 2018

Assistant Professor of Game Design and Interactive Media

Notre Dame College

Developed game design curriculum for higher ed and helped finalize a scaffolded game design minor. Launched campus initiatives that got design and business majors working together.

2015 — 2017

Studio Lab Coordinator and Adjunct Faculty, Game Design

Notre Dame College

Ran the game design studio lab and taught in the program. Supported student projects end to end and ran community programs with local partners focused on game-based learning.

2014 — 2015

Video Game Design Teacher

The Cleveland High School for Digital Arts

Adapted game design curriculum to common core and technology standards. Built courses that worked for over 60 students with wildly different interests, on limited resources.

04 · Contact

Get in touch

Based in Hillerød, Denmark. CPR registered with full right to work in Denmark. English first language, Danish at A2 and continuing. Available for work in Denmark or remote.