Elizabeth Keegan
I build game design programs and teach in them. Most of my career has been spent creating environments where students develop trust with each other first, then learn to make games together. I moved to Denmark in 2025 and I am looking for work here in curriculum design, learning design and assessment.
What I'm working on
Game design educator, maker, and writer. My practice is software agnostic: I've worked across advanced game engines and web-based tools, and I move just as readily into board games, tabletop systems, and tactile workshops. My background spans fine arts, design, and systems thinking, and that range shapes how I teach: toward expanding what supports shared communication. Right now I'm writing about the programs I've helped build, looking for what they shared in mission and what each context asked of them. The Alternative Control community is one piece of that. Those projects connected digital and physical in ways that captured student imagination and shaped my own studio practice. Based in Denmark.
On assessment
Most grading tells a student a number and almost nothing they can use. At CCAD we replaced point totals in studio courses with plain descriptions of what a student was actually doing, and colleagues in other departments took the approach up. I am still revising it, and I am interested in how Danish design education has solved the same problem differently.
Things I've made
A small selection of games and interactive experiences. Many were built with students; a few were built for them.
Where I've taught
A summary of recent appointments and the courses that shaped how I think about studio pedagogy.
Curriculum and assessment consulting
Building a Danish practice in curriculum and assessment design. Available for teaching, course development, and examination work.
Chair, Game Art & Design
Ran the game art and design department. Led a small team building curricula and planned cross-disciplinary courses, community partnerships, and program growth.
Assistant Professor, Game Art & Design
Built the new game art & design major from the ground up. Brought new technology into the classroom, advised students on portfolios and graduate studies, and ran community programs focused on game-based learning.
Assistant Professor of Game Design and Interactive Media
Developed game design curriculum for higher ed and helped finalize a scaffolded game design minor. Launched campus initiatives that got design and business majors working together.
Studio Lab Coordinator and Adjunct Faculty, Game Design
Ran the game design studio lab and taught in the program. Supported student projects end to end and ran community programs with local partners focused on game-based learning.
Video Game Design Teacher
Adapted game design curriculum to common core and technology standards. Built courses that worked for over 60 students with wildly different interests, on limited resources.
Get in touch
Based in Hillerød, Denmark. CPR registered with full right to work in Denmark. English first language, Danish at A2 and continuing. Available for work in Denmark or remote.
