Elizabeth Keegan
I build game design programs and teach in them. Most of my career has been spent creating environments where students develop trust with each other first, then learn to make games together. The classroom work is one piece — the real work is building systems that nurture curiosity, dialogue, and critical thinking through community.
What I'm working on
Game design educator, maker, and writer. My practice is software agnostic: I've worked across advanced game engines and web-based tools, and I move just as readily into board games, tabletop systems, and tactile workshops. My background spans fine arts, design, and systems thinking, and that range shapes how I teach: toward expanding what supports shared communication. Right now I am captivated by the breadth of experimentation in the Alternative Control community. Based in Denmark.
Things I've made
A small selection of games and interactive experiences. Many were built with students; a few were built for them.
Teaching artifacts, made navigable
A growing set of teaching artifacts reimagined as a coherent navigable system. Designed for educators evaluating the Constellation Framework: pattern recognition over point deductions, dialogue over compliance.
Walking Sim Atlas
A 10-week assignment is being reimagined as a navigable atlas — cohort patterns, project arcs, and evidence across four dimensions. The artifact will be added back here once it's ready.
Professor New Save
An in-progress teaching artifact. More to come — I'll add it here once it's ready to share.
Where I've taught
A summary of recent appointments and the courses that shaped how I think about studio pedagogy.
Independent · Curriculum design & consulting
Searching and connecting with the broader game community in the city. Open to teaching, curriculum, and collaboration.
Chair of Game Art & Design
Ran the game art and design department. Led a small team building curricula and planned cross-disciplinary courses, community partnerships, and program growth.
Assistant Faculty, Game Art & Design
Built the new game art & design major from the ground up. Brought new technology into the classroom, advised students on portfolios and graduate studies, and ran community programs focused on game-based learning.
Assistant Professor, Game Design & Interactive Media
Developed game design curriculum for higher ed and helped finalize a scaffolded game design minor. Launched campus initiatives that got design and business majors working together.
Video Game Design Teacher
Adapted game design curriculum to common core and technology standards. Built courses that worked for over 60 students with wildly different interests, on limited resources.
Get in touch
Best for questions about teaching roles, curriculum collaborations, or just to say hello about a game.
